Creating a New Aircraft

To create a new aircraft, we strongly recommend modifying an existing sample model, even if it means changing every number. This is because editing an aircraft model similar to yours gives you a feel for how the data is entered for that type of aircraft. You also minimize the risk of saving and closing a model with empty or corrupt data fields, which will be difficult or even impossible to go back and fix.

If you do decide to create a new aircraft model, we strongly recommend that you set aside enough time to enter all the performance, weight & balance, aircraft default and other information in a single session, before closing the program or planning a route. If you come back and make changes, the program may require you to reenter performance or other information. This can waste hours of data entry time and possibly even corrupt the model data.

The Aircraft Model Process

The Aircraft Model process will step you through the following information boxes to complete your aircraft model:

Building a New Aircraft Model

To begin building the aircraft model:

  1. Click Edit > Default Aircraft.

  2. In the Aircraft Library Manager dialog box, click File > Create a New Aircraft Model.

AircraftSetupInfo.gif

  1. The Aircraft Setup Information dialog box displays.

NOTE Turbine aircraft can only be the Quick or Advanced Model. Jet aircraft should be entered using the Advanced Model.

FliteStar displays distance in nautical miles. If you select units based on something other than nautical miles, you will have different units for speed and distance in your flight log. Winds aloft are also entered and displayed in knots regardless of units chosen here.

When you are satisfied with your changes, click Next to continue to the Basic Aircraft Data dialog box.